Beyond States: Reinforcement Learning with Spectral Signatures

Author: Denis Avetisyan


A new framework leverages the spectral properties of system transitions to create more efficient and robust reinforcement learning agents.

Spectral representation-based reinforcement learning offers a framework for navigating complex state spaces by transforming observations into a frequency domain, allowing the agent to prioritize salient features and potentially accelerate learning despite the inevitable accumulation of technical debt inherent in any novel approach.
Spectral representation-based reinforcement learning offers a framework for navigating complex state spaces by transforming observations into a frequency domain, allowing the agent to prioritize salient features and potentially accelerate learning despite the inevitable accumulation of technical debt inherent in any novel approach.

This review details a unified approach to reinforcement learning based on spectral representations of the transition operator, offering improvements in model-based RL and handling of partially observable Markov decision processes.

Despite the power of function approximation in reinforcement learning, challenges remain regarding theoretical ambiguities, optimization instability, and computational cost when scaling to complex environments. This paper introduces a novel framework, ‘Spectral Representation-based Reinforcement Learning’, leveraging spectral decompositions of the transition operator to yield effective system abstractions for policy optimization. By constructing spectral representations tailored to latent variable or energy-based structures, we demonstrate a unified approach that provably extends to partially observable settings and achieves state-of-the-art performance on challenging control tasks. Can this spectral perspective unlock more robust and scalable reinforcement learning algorithms capable of tackling increasingly complex real-world problems?


The Illusion of Control: Sequential Decision-Making

Reinforcement Learning distinguishes itself by addressing problems that unfold over time, demanding agents make a series of interconnected decisions. Unlike approaches that evaluate a single action in isolation, RL focuses on the cumulative effect of actions, striving to maximize a long-term reward signal. This paradigm is particularly well-suited to tasks where immediate consequences are not the sole measure of success; an agent might initially undertake actions with no immediate benefit to ultimately achieve a greater reward. Through iterative interaction with an environment, the agent learns a policy – a strategy dictating which action to take in any given situation – refining this policy based on the rewards received. This process of trial-and-error, coupled with the pursuit of maximized cumulative reward, forms the very essence of how these systems learn to navigate complex, sequential challenges, mirroring the way many real-world problems – from robotics and game playing to resource management and financial trading – are naturally structured.

The mathematical heart of reinforcement learning lies within the Markov Decision Process, or MDP. An MDP formalizes sequential decision-making by defining a set of states, which represent all possible situations an agent can find itself in. From each state, the agent can choose an action, and this choice results in a transition to a new state, governed by specific transition probabilities. Crucially, each transition is also associated with a reward – a numerical value indicating the immediate benefit or cost of that action. This framework, represented formally as a tuple $ (S, A, P, R) $, allows researchers to model a vast range of problems – from game playing to robotics – by defining these core elements, ultimately providing a rigorous structure for developing and analyzing learning algorithms.

The practical implementation of reinforcement learning frequently encounters challenges stemming from the sheer scale of possible states and actions an agent can undertake. Many real-world problems present state spaces that are continuous or grow exponentially with complexity, rendering exhaustive exploration impractical. Consequently, algorithms often resort to approximation techniques to manage this computational burden. These methods involve generalizing across states and actions, learning to estimate optimal values or policies without explicitly evaluating every possible scenario. Function approximation, utilizing techniques like neural networks or tile coding, allows the agent to represent value functions or policies compactly, enabling it to effectively navigate vast and complex environments where a complete enumeration of possibilities is infeasible. The success of applying RL to challenging domains – from robotics and game playing to resource management – often hinges on the careful selection and implementation of these approximation strategies.

The residual MLP network utilizes skip connections to facilitate learning and gradient flow through multiple layers.
The residual MLP network utilizes skip connections to facilitate learning and gradient flow through multiple layers.

Model-Free vs. Model-Based RL: A Question of Assumptions

Model-free reinforcement learning algorithms, including Soft Actor-Critic (SAC), Twin Delayed Deep Deterministic Policy Gradient (TD3), and DrQv2, operate by directly estimating optimal policies or value functions from experiential data. These methods forgo the intermediate step of constructing an explicit model representing the environment’s transition dynamics – that is, how states change given actions. Instead, they learn to map states to actions (policy-based) or to predict future rewards (value-based) through trial-and-error interaction with the environment. This direct learning approach simplifies implementation but typically necessitates a larger volume of samples to achieve comparable performance to model-based methods, as the agent must independently discover optimal behaviors without leveraging predictive capabilities.

Model-free Reinforcement Learning algorithms, while conceptually straightforward to implement, often demonstrate limited sample efficiency. This inefficiency stems from the necessity of directly estimating optimal policies or value functions through trial-and-error interaction with the environment. Consequently, these algorithms require a substantial number of environmental interactions – often orders of magnitude more than model-based approaches – to achieve comparable performance. The high sample complexity can be particularly problematic in real-world applications or simulated environments where each interaction is costly or time-consuming. Algorithms like Soft Actor-Critic (SAC), Twin Delayed Deep Deterministic Policy Gradient (TD3), and DrQv2 mitigate this to some extent with techniques like experience replay and off-policy learning, but still generally require more data than methods leveraging a learned environment model.

Model-Based Reinforcement Learning distinguishes itself by constructing an internal representation, or model, of the environment’s transition dynamics and reward function. This learned model allows the agent to predict the consequences of its actions without actually taking them in the real environment, facilitating planning via techniques like trajectory optimization or Monte Carlo tree search. Consequently, model-based methods, such as DreamerV3, typically achieve greater sample efficiency compared to model-free approaches, requiring fewer interactions with the environment to learn effective policies. The model serves as a predictive simulator, enabling the agent to explore potential outcomes and refine its strategy in a computationally inexpensive manner before implementing actions in the real world.

Both model-free and model-based Reinforcement Learning algorithms necessitate the use of Function Approximation techniques when dealing with complex environments possessing large or continuous state spaces. Directly applying tabular methods to such spaces becomes computationally intractable due to the curse of dimensionality. Function Approximation, typically employing neural networks, allows the agent to generalize from observed states to unseen states, effectively estimating the value function $Q(s, a)$ or the policy $\pi(s)$ across the entire state space. This generalization capability is crucial for scalability and enables learning in environments where exhaustive state enumeration is impossible; the learned function approximates the true value or policy based on the input state and, in the case of $Q$-functions, the chosen action.

Employing the ℓcritic loss function enhances the performance of Speder, Diff-SR, and CTRL-SR in representation learning.
Employing the ℓcritic loss function enhances the performance of Speder, Diff-SR, and CTRL-SR in representation learning.

Spectral Representations: Peeking Under the Hood of Dynamics

SpectralRepresentation encodes state transitions and rewards by characterizing the underlying system dynamics through their spectral properties. This involves analyzing the eigenvalues and eigenvectors of the system’s transition matrix or operator, which reveal information about the system’s stability, dominant modes of behavior, and rate of convergence. Specifically, the spectrum – the set of eigenvalues – determines the system’s long-term behavior; for example, eigenvalues with magnitudes greater than one indicate instability, while those less than one indicate stability. By representing the dynamics in this spectral form, reinforcement learning algorithms can efficiently capture essential information about the environment, facilitating faster learning and improved generalization capabilities, as the spectral properties often remain consistent even with variations in initial conditions or external perturbations.

The effectiveness of spectral representations in reinforcement learning is heightened when applied to Linear Markov Decision Processes (LinearMDPs). In LinearMDPs, the transition dynamics – the probability of moving from one state to another given an action – can be accurately modeled using linear functions. This linearity allows for a simplified analysis of the system’s underlying dynamics through eigenvalue decomposition and spectral analysis. Consequently, algorithms can efficiently compute optimal policies and value functions, as the spectral properties directly relate to the system’s stability and long-term behavior. This simplified structure enables more accurate and efficient learning compared to non-linear systems, where spectral analysis becomes computationally more complex and less informative.

Reinforcement learning algorithms can improve learning efficiency and generalization capability by incorporating spectral properties of the underlying dynamics. Analyzing the eigenvalues and eigenvectors of the transition matrices provides insights into the system’s inherent behavior and allows for the identification of dominant modes of variation. This spectral decomposition facilitates dimensionality reduction and the creation of more compact state representations, leading to faster learning and improved performance in unseen states. The integration of a $LatentVariableModel$ further enhances this approach by explicitly modeling hidden or unobserved variables that influence the system’s dynamics, capturing complex dependencies and improving the algorithm’s ability to generalize beyond the training distribution.

SpectralRepresentation facilitates the definition of probability distributions through integration with Energy-Based Models (EBMs). EBMs define a probability distribution by assigning energy values to states, with lower energy indicating higher probability. Utilizing spectral representations within the EBM framework enhances stability during training by providing a more robust feature space. Noise-Contrastive Estimation (NCE) is employed as an efficient method for estimating the partition function, a normalization constant crucial for defining the probability distribution, thereby avoiding intractable calculations often associated with EBMs. This combination enables the model to learn a stable and expressive probability distribution over states, improving the overall performance of reinforcement learning algorithms.

Evaluations on the DeepMind Control suite demonstrate that reinforcement learning algorithms utilizing spectral representations achieve high performance. Specifically, the Diff-SR and CTRL-SR algorithms, which incorporate these spectral methods, attain state-of-the-art or competitive results across a range of continuous control tasks. Quantitative comparisons against established baselines, as detailed in the paper, indicate improvements in sample efficiency and asymptotic performance. These algorithms were tested on diverse environments, including those requiring precise motor control and long-horizon planning, confirming the robustness and generalizability of the spectral representation approach.

Performance comparisons reveal that both Speder and CTRL-SR benefit from increased representation dimensionality.
Performance comparisons reveal that both Speder and CTRL-SR benefit from increased representation dimensionality.

Beyond Tabular Data: The Illusion of Intelligence

Historically, reinforcement learning agents depended on researchers to manually define relevant features from the environment – a process that was both time-consuming and limited by human perception. Modern approaches, however, are increasingly designed to ingest raw sensory input, mirroring how humans and animals learn directly from the world. This involves processing information like visual data – essentially, what the agent “sees” – and proprioceptive data, which details the agent’s internal state and movements. By directly learning from these rich, unstructured inputs, agents can discover relevant features autonomously, leading to more adaptable and robust performance across a wider range of tasks and environments. This shift bypasses the limitations of hand-engineered features and unlocks the potential for applying reinforcement learning to far more complex, real-world scenarios.

Recent advancements in reinforcement learning showcase a compelling ability to learn directly from visual inputs, bypassing the need for manually designed features. Algorithms such as DrQv2 exemplify this progress, achieving robust performance by processing raw pixel data. A key component of DrQv2’s success lies in its implementation of data augmentation techniques, artificially expanding the training dataset with modified images – rotations, translations, and color adjustments, for example. This approach not only improves the agent’s generalization capabilities but also enhances its robustness to variations in the environment. By learning from a more diverse set of visual experiences, the agent becomes less susceptible to overfitting and more capable of adapting to unseen scenarios, effectively demonstrating the potential of visual reinforcement learning for complex, real-world applications.

The incorporation of proprioceptive information – data detailing an agent’s internal state, such as joint angles and velocities – significantly refines the control and adaptability of reinforcement learning algorithms like TD3. While traditional methods often rely on external observations, integrating this internal feedback loop allows an agent to develop a more comprehensive understanding of its own actions and their consequences. This nuanced awareness enables more precise movements, faster responses to changing conditions, and improved robustness in complex environments. By essentially ‘feeling’ its way through a task, the agent can make subtle adjustments and corrections that would be impossible with purely visual or external data, leading to superior performance and a greater capacity for generalization across diverse scenarios.

The move towards reinforcement learning agents capable of processing raw sensory input – such as camera images and proprioceptive feedback – signifies a pivotal advancement in the field, promising deployment in environments previously considered intractable. Historically, robotic control and complex decision-making relied on painstakingly crafted features, limiting adaptability and generalization. However, by directly interpreting sensory data, agents can learn directly from experience, mirroring how humans and animals interact with the world. This capability unlocks the potential for robots to navigate unpredictable real-world settings, from dynamic warehouses and bustling city streets to intricate surgical procedures and disaster response scenarios. The ability to learn from raw, unstructured data not only simplifies the development process but also enables agents to discover novel strategies and adapt to unforeseen circumstances, paving the way for truly intelligent and autonomous systems.

Recent advancements in reinforcement learning have yielded CTRL-SR, an algorithm demonstrating exceptional performance across a diverse range of tasks. Evaluations across 27 proprioceptive challenges reveal that CTRL-SR surpasses the capabilities of established algorithms like TD3, SAC, and TD7, achieving the highest average return. This success extends to visual reinforcement learning, where CTRL-SR exhibits competitive performance, rivaling the effectiveness of more complex methods such as Dreamer-V3 and TDMPC2. These results highlight CTRL-SR’s capacity to effectively learn and adapt from both internal body state and visual inputs, establishing it as a promising approach for robust and versatile autonomous agents.

Recent advancements in reinforcement learning have yielded algorithms, such as CTRL-SR and Diff-SR, that demonstrate a marked improvement in training efficiency when contrasted with established model-based techniques like Dreamer-V3. These algorithms achieve superior performance not through increased computational demand, but through a synergistic approach that simultaneously optimizes both the critic – responsible for evaluating actions – and the representation learning component, which focuses on building a robust understanding of the environment. Across a diverse suite of 27 proprioceptive tasks and comparable visual challenges, consistent performance gains were observed when these combined objectives were implemented, suggesting that learning an effective environmental representation is crucial for accelerating the training process and enhancing overall agent capabilities. This efficient learning paradigm represents a significant step towards deploying reinforcement learning in complex, real-world applications where extensive training times are often prohibitive.

Averaged across 27 DMControl Suite tasks, performance with proprioceptive inputs is shown as a smoothed curve, demonstrating consistent learning progress.
Averaged across 27 DMControl Suite tasks, performance with proprioceptive inputs is shown as a smoothed curve, demonstrating consistent learning progress.

The pursuit of elegant reinforcement learning frameworks consistently runs aground on the rocks of production realities. This paper, with its spectral representation approach, feels less like a breakthrough and more like a particularly well-engineered coping mechanism. It addresses partial observability – a classic source of deployment pain – not by eliminating it, but by constructing a representation resilient enough to function despite it. As Marvin Minsky observed, “Common sense is what stops us from picking up telephone poles and sticking them in our mouths.” This work doesn’t offer common sense, but it provides a robust, if complex, scaffolding to prevent the algorithm from making similarly catastrophic decisions. The bug tracker will still fill, naturally, but at least this framework offers a slightly more predictable class of errors.

Where Do We Go From Here?

This spectral representation approach, while elegant, feels suspiciously like moving the complexity. It trades explicit state estimation for a fancier eigenvalue decomposition. Production environments, predictably, will reveal corner cases where this decomposition fails spectacularly, or requires computational resources that negate any gains. If a system crashes consistently, at least it’s predictable. The claim of handling partial observability is particularly interesting; it often feels like ‘handling’ it means ‘ignoring it until it breaks things.’

The next step isn’t more sophisticated contrastive learning; it’s brutally honest benchmarking. Not against toy problems, but against existing, messy, real-world controllers. The ‘cloud-native’ deployment path is already being paved, naturally, but one suspects this simply means distributing the inevitable failures across more servers. This work sets the stage for a fascinating arms race: increasingly complex representations battling increasingly chaotic environments.

Ultimately, this feels less like a breakthrough and more like a refinement. A very clever way to write notes for digital archaeologists who will, no doubt, puzzle over why anyone thought spectral representations were the answer. The core challenge remains: we don’t write code – we leave notes for digital archaeologists. The question isn’t whether this framework can work, but whether the cost of maintaining it will ever be justified.


Original article: https://arxiv.org/pdf/2512.15036.pdf

Contact the author: https://www.linkedin.com/in/avetisyan/

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2025-12-19 00:18