Arrakis is an impressive creation, but like any large-scale production, it has a few noticeable mistakes. These are the typical little errors – inconsistencies, swapped props, or visual glitches – that happen on film sets, even when everything else is going perfectly.
We’re focusing on clear, verifiable errors. Each point highlights a specific mistake you can see by pausing the footage. We’re not offering opinions, just straightforward explanations of what happens in each shot and why it doesn’t match up with the surrounding scenes.
Stillsuit Tubes That Swap Sides
As a huge ‘Dune’ fan, I’ve noticed something a little odd while rewatching both films. During conversations while characters are walking, there are a few shots where the breathing tube connected to their nose plugs seems to jump from one side of their face to the other. It’s super subtle because of the quick cuts between different camera angles during those scenes – you’d probably miss it during a normal viewing, but it’s really noticeable when you compare the shots side-by-side. It’s one of those things you only pick up on if you’re really paying attention!
Throughout the film, the connections on the stillsuits sometimes appear in slightly different positions from shot to shot. This is because the suit is built from separate pieces that were quickly reassembled between takes, so small adjustments in how it was put back together led to these visual changes.
Ornithopter Canopies That Crack Then Heal
In the movie ‘Dune’, during intense flying scenes, the clear cover of the ornithopter visibly cracks when hit by a storm. However, a following shot from a different angle shows the same cover completely undamaged while the characters are still speaking. Because the editing suggests that time is passing continuously, this sudden reappearance of an unbroken panel creates a noticeable break in the film’s continuity.
You see a similar effect with dust on the windshield. A thick layer of sand might cover the lower part of the glass in one shot, but the next shot from the same angle shows a cleaner surface, even before the plane could shake anything off. This quick difference proves those shots were filmed at different times.
Blood And Dirt That Move Between Shots
During the fight between Paul and Jamis in the movie ‘Dune’, the bloodstains on the sand and clothes noticeably change throughout the scene. A stain on Paul’s shoulder, for example, appears to grow, shrink, and even move slightly each time the camera angle shifts, revealing inconsistencies in the makeup application between different takes.
We’re seeing a consistent issue with how makeup looks on characters’ faces. In wider shots, a smudge of powder appears at an angle on their cheek. But when the camera zooms in for a close-up, that smudge straightens out. Then, when we go back to the wider shot, the angled smudge reappears, proving the two shots don’t match up.
Fremen Eye Color That Flickers
In ‘Dune’ and ‘Dune: Part Two’, the filmmakers created the iconic completely blue eyes of the Fremen using visual effects and special contact lenses. Occasionally, in brief scenes and quick cuts, some Fremen characters’ eyes briefly appear as a normal color before shifting back to their intense blue. This change often happens during quick reaction shots where the color editing didn’t quite align with the rest of the footage.
In wide shots with many people, the blue screen effect appears inconsistent around the edges. Background actors who are partially hidden often have a less prominent blue color than when they’re shown up close. When switching between different camera angles, these small variations in the effect become visible.
Footprints That Appear Before The Step
In several outdoor scenes on Arrakis, you can see footprints in the sand *before* any characters even step down. When a character does step, they often land right in an existing print, revealing marks left by the film crew or earlier positioning that weren’t completely erased.
It’s most noticeable when watching footage of people walking across dunes with a zoomed-in camera. The first person creates a path, and the person following steps directly into the footprints left behind. Because the scene is supposed to look like untouched sand, these visible tracks reveal that the scene has been altered or ‘reset’.
Weapons That Change Hands Or Sheaths
In the movie ‘Dune’, the way characters hold their knives – daggers and crysknives – quickly changes during confrontations. The camera shows a hand gripping the knife one way, then immediately cuts to a shot showing the same hand holding it differently, with no time for the character to actually adjust their grip. Because these shots are edited together so seamlessly, it looks like a mistake in the film’s continuity.
During fast-paced action, sheaths briefly appear and disappear around a character’s belt. We see a sword in its sheath in a wide shot, then a close-up of the same belt with the sheath now empty. When the camera pans back to the wider view, the sheath is back on the belt. This flickering effect indicates that different shots were edited together.
Hair And Beard Length That Do Not Match
In ‘Dune’, you might notice slight differences in how the main characters’ hair looks from scene to scene. This is because scenes filmed weeks apart sometimes show changes in hair length and style—for example, a shorter fringe inside might appear longer and fuller in the next outdoor shot.
Inconsistent facial hair also appears on background characters. The amount of stubble noticeably changes mid-conversation – specifically, between lines of dialogue – which isn’t realistic. While editing often masks this, a close look reveals the problem frame by frame.
Shield Sparks That Do Not Stay Consistent
In the movie ‘Dune’, when personal shields are hit, they flash with blue or red light. Sometimes, a single hit appears as a different color depending on the camera angle. This inconsistency suggests the visual effects team used separate elements for each impact and weren’t able to perfectly align them, creating a noticeable change in color.
You might notice where impacts appear on armor – they seem to shift slightly between shots. For example, a hit lands on the upper chest, but a closer look reveals the impact actually happens near the ribs. The editing is quick and smooth, making it almost unnoticeable, but the change in where the sparks appear gives it away.
Sand On Costumes That Resets Mid Scene
The films ‘Dune’ and ‘Dune: Part Two’ visually emphasize the harsh desert environment by covering characters’ clothing and armor in sand. Noticeable inconsistencies occur where the amount of sand on an outfit changes between shots – a character’s shoulders might be clean in one moment, then covered in grit the next – even though there’s no time within the story for them to clean it off.
Both helmets and goggles reveal the same visual clue: a layer of dust around the lenses briefly disappears, then comes back in the following shot. Because the scene is supposed to be one continuous moment, this reset shows that different takes were edited together.
Background Extras Who Jump Positions
When filming scenes with many extras, they need to stand in specific, pre-determined places. In the movie ‘Dune’, there are a couple of shots where an extra seems to teleport a short distance. For example, an extra standing to the side of a doorway appears two steps *inside* the doorway in the next shot, even though the main actors haven’t moved enough to make that shift believable.
As a movie fan, I’ve definitely noticed this before – sometimes in crowd scenes, you’ll see the same person pop up on one side of the screen, then suddenly be on the other side in the very next shot. It’s a little thing, but if you really pay attention to the edges of the frame, you can spot these little ‘resets’ where they’ve quickly moved someone around to make the crowd look bigger. It’s like the editor is trying to create a seamless moment, but it becomes noticeable if you’re looking for it!
Let us know about any details or references you’ve noticed in ‘Dune’ and ‘Dune: Part Two’ by sharing them in the comments—we can all discuss them together!
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2025-10-15 04:16