This movie is fast-paced and doesn’t slow down. Because it features a large cast traveling between locations, there are some minor continuity errors. They’re easy to miss on a first viewing, but once you notice them, they become hard to ignore.
This list highlights some minor inconsistencies – little quirks with how things continue from scene to scene, strange geographical details, and a few moments where the physics don’t quite add up. None of these issues detract from the overall story, but they’re fun to spot if you pay attention. Here are ten examples to look out for.
The Asgardian ship split that leaves survivors unaccounted
The film begins with the destroyed Asgardian ship seen at the end of ‘Thor: Ragnarok’. Although it appears completely wrecked, we later learn that Valkyrie and some others managed to escape in a different ship. The quick transition from the emergency signal to the ship’s interior makes it confusing to follow who survived and when, which is why it’s surprising when those characters reappear later on.
The problem is that the movie doesn’t show the evacuation process at all. It goes straight from Thanos arriving to what happens afterward, skipping over any scenes of people getting into lifeboats or ships launching. This editing decision creates confusion, making it hard to follow who was on what vessel.
The Hulkbuster helmet fit that drifts around Bruce Banner’s neck
During the fight in Wakanda, Bruce Banner briefly opens the Hulkbuster helmet, and close-up shots show the digital collar around his neck. Sometimes the collar appears to fit tightly, and other times it seems to hover slightly above his skin. This spacing actually changes depending on the camera angle as it moves around him.
As a film fan, I immediately spotted a classic visual effects issue here. They used a real chest rig on the actor, but the helmet and neck piece were created with CGI. It’s not a huge deal, but the tracking – how well the CGI matches the live-action – isn’t quite perfect. Once you notice the helmet subtly shifting position from shot to shot, it’s hard to unsee it in the rest of the scene. It’s a small drift, but definitely noticeable.
Captain America’s beard and hair length shift between shots
In a recent scene filmed in Scotland, Steve Rogers’ beard and hair seem to change slightly between different shots. It looks a bit thicker in wider views and more trimmed in close-ups.
It’s common for slight differences in how full someone’s hair appears to happen when filming scenes on separate days. While hair stylists work hard to ensure a consistent look, changes in lighting or camera lenses can affect how much volume is visible. When these scenes are put together, these small variations can create a noticeable flicker or inconsistency.
The flip phone from ‘Civil War’ that does not match onscreen close ups
Tony Stark still has the flip phone Rogers gave him in ‘Captain America: Civil War’. The phone seen in wider shots looks old and well-used, but a closer look reveals a newer version with slightly different buttons and less wear and tear.
Props teams often have backup copies of items, and sometimes shots are filmed later using a different version of the same prop. This can cause inconsistencies – like a slightly different-looking phone – that attentive viewers might notice.
Spider-Man’s suit deployment timing outside the Q ship
After the chase in the park, Peter is pulled upwards towards the Q ship. He passes out while climbing, but the Iron Spider suit quickly activates, surrounding and containing him. A brief moment shows him breathing on his own for slightly longer than previously seen.
The scene switches between shots of physical stunts and computer-generated effects. Unfortunately, the timing of when the mask seals and when breathing could become difficult doesn’t quite match up between these different shots. This causes a slight inconsistency in how long Spider-Man is shown without full protection.
Vision’s wound placement that moves during the Scotland fight
During the surprise attack, Corvus Glaive stabs Vision. As the battle moves from the streets to the train platform, the wound on Vision’s body seems to change position in a few shots, appearing in different places.
As a movie fan, I’ve noticed something weird sometimes with on-screen injuries. It looks like a wound will actually *move* between shots! Apparently, this happens when they’re using different camera angles or when they add the injury digitally onto different parts of the shot. When the scene switches from a wide shot to a close-up, the injury seems to jump around because the angles don’t quite match up. It’s a little distracting, but I understand it’s a tricky effect to pull off!
The train platform details in Edinburgh that do not match real announcements
Wanda and Vision find themselves trapped near some train tracks as a train approaches. The details on the platform signs and the train’s announcements don’t quite match up with how things actually work at that station, and the way the station is shown on screen makes it seem smaller and more compact than it is in reality.
Filmmakers frequently combine real locations with set enhancements and sound effects to make things clearer for the audience. This carefully constructed environment helps guide the viewer’s eye during action sequences, but it also creates a subtly unrealistic feel – details might look slightly wrong to people familiar with the actual location, and the sounds may not quite match real life.
The gauntlet power use that disappears when heroes grapple it
During the battle on Titan, Thanos uses the Infinity Stones from a distance without hesitation. There are times when the gauntlet appears to be powerless, even though he still possesses stones capable of easily breaking free. At one point, he struggles physically instead of immediately unleashing the energy we’ve seen him use before.
Sometimes, fight choreography prioritizes close-quarters combat over extensive tool use to maintain a dynamic flow. The fight sequences blend different tactics, and the camera doesn’t always show every instance of a character using a special ability during transitions back to hand-to-hand fighting. This can make a character’s power seem unpredictable or inconsistent within the same fight.
Thor and the star at Nidavellir breaking exposure rules
Thor forces open the iris to reignite the forge, directly absorbing a massive surge of cosmic energy. The story portrays this as intensely hot, but not fatally so, even though the visual effects suggest anything caught in that energy would be instantly destroyed. These two conflicting ideas happen simultaneously within the same scene.
The movie relies on the idea of Asgardian strength and grand, epic visuals, but the special effects actually show power levels that seem impossible for the characters to withstand. This creates a noticeable flaw in the film’s internal logic – viewers often point out this inconsistency when watching it again, realizing the events don’t quite add up with the characters’ abilities.
Wakanda’s energy dome brightness and battlefield layout changing between angles
When the Outriders hit the shield, its appearance changes with each impact. Sometimes it looks solid and glowing, and other times it appears more transparent and fragile. Also, the distance between the trees and the front line of battle seems to fluctuate as the camera moves.
Epic battles in movies and games are created using a variety of elements – practical sets, smaller supporting scenes, and computer-generated imagery. When all these parts are put together, minor inconsistencies in lighting, size, or positioning can happen, causing the battlefield to appear slightly different from one shot to the next.
Share the blink and you miss it mistake that always catches your eye in the comments.
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2025-10-06 21:45