Firaxis lays off undisclosed number of staff

After receiving a tepid response to Civilization 7 earlier in the year, developer Firaxis has recently let go an unspecified number of team members. This reduction in staff was confirmed by 2K Games in a statement given to Game Developer, who reported that “several dozen” individuals were affected by these layoffs.

Currently, there hasn’t been any formal communication from Firaxis or 2K beyond what they shared with Game Developer at this point in time.

Despite initially positive reviews following the expansion releases for Civilization 6, Firaxis has experienced a cooling period in terms of popularity recently. Marvel’s Midnight Suns, despite being well-received by critics and players, has been labeled as a commercial disappointment. Similarly, Civilization 7 seems to be underperforming expectations compared to its predecessor. Upon release, the game peaked at roughly 84,000 simultaneous users on Steam, which is approximately half of what Civ 6 achieved initially. Moreover, the daily user numbers for Civilization 7 are significantly lower than those of Civ 6, with weekend figures reaching around 10,000 CCU for this year’s release, while Civ 6 often sees triple or quadruple that number on a daily basis.

Despite the initial setbacks with Civilization 6, the subsequent improvement offers Firaxis a promising outlook for the future. This transformation serves as an effective blueprint for its ongoing game to emulate. A consistent flow of updates has already been disseminated, and further improvements are in development, particularly focusing on enhancing the Age Transition system mechanics.

Romain de Waubert de Genlis, CEO of Amplitude, recently shared with DBLTAP his belief that both Civilization VII and Humankind will carry the same significant impact as Civilization V did in the future.

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2025-09-05 11:46