Let me share something with you: I’m more cautious than bold, which might be surprising given my performance in that 20-minute segment of Resident Evil Requiem. This game rewards carefulness, as rushing headlong into danger often leads to consequences. It keeps players on their toes, and that suits me perfectly.
The story initiates as our main character, Grace Ashcroft, lies restrained head-down on a trolley, with her life force gradually vacated from her system within an unfamiliar lab showing signs of neglect, like the dimly lit environment indicating it’s overdue for its electricity bill.
In the game, darkness serves as a powerful and unsettling element. As you navigate through the corridors, a faint luminescent line at the periphery of your vision flickers, marking the boundary between dim and absolute blackness. This feature keeps you perpetually mindful of the unseen areas, thereby creating an ongoing tension about potential surprises lurking in the shadows.
This series has expertly honed its horror fundamentals, as evidenced by the showcase. The jumpscares are sparse, enhancing their potency; instead, an unsettling feeling of disquiet permeates most scenes. It doesn’t take long before you come face-to-face with the section’s monster – a bizarre, gray creature with tattered hair and gory teeth that towers menacingly, appearing as if it was sketched hastily in pencil and brought to life in 3D form.
The game is designed to keep you from getting a clear view of it, so I can only remember the key aspects about it. You catch just one terrified glimpse when it leaps out at you close to a dim red light, and then you must quickly turn and flee for safety. All you can do after that is imagine its twisted movements as you hear it scurry up behind you-looking back being a definite risk.
In daylight, the game’s creature might appear comical, but once it pursues you, you’ll learn it dislikes bright light intensely. This revelation offers a fleeting sense of relief, potentially ensuring your safety. However, as you navigate through various rooms searching for an exit, the lightbulbs start bursting one after another, creating an eerie atmosphere that amplifies feelings of unease and dread.
This small area is remarkably efficient in its utilization. Within this section, only three significant rooms are interconnected by a hallway, and you’ll find yourself revisiting every square inch of it to gather the items necessary for freeing the fuse needed to fix the elevator that leads to safety. Furthermore, with the knowledge that a monster lurks within these corridors, its presence builds an eerie tension as it gradually intensifies.
To make progress, I had to locate a screwdriver which was stored in a toolbox on a lofty shelf, and surprisingly, it was too high for me to reach. So, I commenced pushing a cart that I could step onto, naturally causing metal boxes and other noisy items to slide off it, creating ruckus sounds that amplified the distant footsteps, making them seem nearer. Resident Evil 9 understands horror cliches, yet it doesn’t deviate or seek to undermine them; rather, it stays committed, confident that you’ll still experience the tension of your predicament.
The game’s setup primarily caters to a first-person perspective, however, you have the freedom to switch to a third-person view similar to the classic Resident Evil camera style whenever you prefer. Although this change may diminish some of the nerve-wracking suspense associated with not fully knowing what lies in your periphery, it provides a more tangible insight into Grace’s mental state. In first-person mode, it’s rather simple to overlook that she’s heavily bandaged and has recently lost a considerable amount of blood, but when observed from the third-person view-especially during instances where she limps or struggles to her feet while being pursued-it effectively underscores your own vulnerability.
Although it was just a brief glimpse at Resident Evil Requiem, this small sample has my anticipation growing, confirming that the franchise remains capable of making even courageous individuals like myself cower in fear and seek refuge beneath tables.
Resident Evil Requiem releases on February 27, 2026, for PC, PS5, and Xbox Series X/S
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2025-08-20 14:16