3 Daedric Artifacts You Should Give Up in Oblivion Remastered

15 Daedric Artifacts can be acquired by players within Oblivion Remastered, and while some of these items are beneficial, others serve as impressive relics, demonstrating a hero’s allegiance to all Daedric Princes. Eventually, players will need to sacrifice one in the main storyline.

In Oblivion Remastered‘s “The Blood of the Daedra” mission, players will find themselves compelled to hand over one of their Daedric Artifacts to Martin to progress further. Making a choice about which artifact to sacrifice might prove challenging. However, we have comprehensive knowledge of all the Daedric Artifacts in Oblivion Remastered and can guide you on which ones are worth letting go.

The Best Daedric Artifacts to Give to Martin in Oblivion Remastered

As a devoted fan of Oblivion Remastered, once I’ve completed the 10th main quest, Blood of the Daedra, an exciting challenge unfolds: I get to pick one of the 15 Daedric Artifacts hidden at various shrines. However, the chosen artifact is irrevocably lost afterwards. Fortunately, among these 15 relics, there are a few that are quite valuable to part with. I’ll need to present my selected artifact to Martin at the Cloud Ruler Temple.

It’s best for players to pass on the Sanguine Rose, an artifact they may receive as a reward from completing the Sanguine’s Shrine Quest in Skingrad’s northern region. This two-handed staff summons a small Daedra enemy when fired at opponents, but unfortunately, this creature doesn’t inflict much damage and only lasts for 20 seconds before disappearing. To make matters worse, it becomes hostile towards its wielder as soon as the target is slain. In essence, getting rid of Sanguine Rose is relatively straightforward due to its limited usefulness in gameplay.

Instead, consider gifting Martin with the two-handed blunt weapon known as Volendrung. This weapon is acquired from Malacath’s Shrine Quest, located north of Anvil. However, Volendrung isn’t particularly effective as a weapon due to its low enchantments, slow swing speed, and disappointing damage output, which makes it quite a hefty 60 points in carry weight. Hence, players might want to offload this cumbersome item as soon as possible.

Players may find it beneficial to discard the Ring of Khajiiti, a third item they might consider getting rid of. This ring is procured from Meridia’s Shrine Quest, which begins in Skingrad’s western region. Although the ring offers moderate benefits with its Fortify Speed (10 points) and Chameleon (35%) enchantments, these enhancements are not particularly valuable unless players are aiming for a 100% Chameleon build. Since the same enchantments can be crafted elsewhere, this ring may prove to be inefficient, as it occupies a jewelry slot that could be utilized more effectively in the late-game.

If players wish to keep their Daedric Artifacts, they can employ console commands on PC systems to retrieve them again. Below is the format for using the player.AddItem command with the required IDs of the Daedric Artifacts:

player.AddItem

Daedric Artifact Item ID
Azura’s Star 00000193
Ebony Blade 00027109
Goldbrand 00027105
Mace of Molag Bal 00027117
Masque of Clavicus Vile 000228EE
Oghma Infinium 000228F1
Ring of Khajiiti 00027110
Ring of Namira 0001C10A
Saviour’s Hide 00027107
Sanguine Rose 000228EF
Skeleton Key 0000000B
Skull of Corruption 00027116
Spell Breaker 000897C2
Volendrung 0009DB4F
Wabbajack 000228F0

Players must individually evaluate if parting ways with a Daedric Artifact is beneficial for them, considering their unique gameplay style. Should they already have satisfactory weapons or armor, then letting go of one becomes an option.

The Worst Daedric Artifacts to Give to Martin in Oblivion Remastered

It’s almost crucial that gamers refrain from handing Martin the Skeleton Key from the Nocturnal’s Shrine Quest. You can find this indestructible lockpick on the northern route of Leyawiin. Throughout the game, it will prove significant as it grants players an infinite number of chances to pick locks. This implies that if they’re having trouble with lockpicking, they can repeatedly use the auto-complete feature without any negative consequences, since the Skeleton Key won’t break.

It’s equally unwise to part with Azura’s Star from the Azura’s Shrine Quest, as it serves a crucial role despite being the Daedric Artifact required for the Blood of the Daedra mission. Essentially, Azura’s Star functions as an endless Soul Gem, never breaking after use. This allows players to continually fill it with souls, utilize these on enchanted weapons, and refill it again indefinitely.

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2025-05-01 12:44