20 Best Party Banter Moments In RPGs

What truly brings an RPG to life isn’t just its core gameplay, but the natural conversations between characters. These interactions, which happen as you explore, rest, or bring companions together, make the world feel dynamic and the story more engaging. Characters respond to their surroundings, your choices, and each other, adding depth and revealing more about the game’s lore. Often, these conversations affect your relationships with companions, and you might miss out on unique dialogue or events if you don’t pursue certain paths. Here are some excellent examples of games where companion conversations really enhance the experience.

‘Baldur’s Gate 3’

Your companions will often chime in during conversations, sharing their thoughts and reacting to your decisions based on their own experiences. You might even witness arguments between party members like Lae’zel and Shadowheart, both while exploring and back at camp – and these conflicts can change as the story progresses. After reaching key points in the game, you’ll unlock camp scenes that can lead to new quests or affect how your companions feel about you. Much of the conversation between companions depends on who’s around, what you’ve learned, and how past events have played out.

‘Mass Effect’

As you travel around the Citadel in elevators or progress through missions, your squadmates will chat, sharing information about planets, groups, and what’s happening in the galaxy. The conversations change depending on which squadmates are together, so switching up your team unlocks new dialogue. Updates on your completed missions are broadcast during elevator rides, and these can even affect what your squadmates talk about later. These ongoing conversations build a richer backstory that carries with you throughout your adventures.

‘Mass Effect 2’

Throughout missions and while on the Normandy, your squadmates will chat, reacting to how well you’re completing objectives and how far you’ve progressed with their personal loyalty. Certain squadmate pairings with established tensions, like Miranda and Jack or Tali and Legion, will trigger unique conversations. You’ll also hear new, casual conversations on the ship as the story unfolds and you make research breakthroughs. Many of these lines become available only after you’ve finished a squadmate’s loyalty mission or explored specific locations.

‘Dragon Age: Origins’

As you travel with your companions and at the camp, they’ll chat with each other, and these conversations change based on your choices and how the story unfolds. Alistair and Morrigan, in particular, often trade witty and sometimes sharp comments that are affected by how you complete quests. Unique conversations also happen when certain characters are together in specific locations. Talking around the campfire can unlock personal quests for your companions and even influence how they act in future battles.

‘Dragon Age II’

Throughout Kirkwall, you’ll hear characters chatting and their conversations will evolve as the story progresses and the city changes. How much your companions like or dislike each other – and your relationships with them – affects what they say, and can even unlock special scenes. You might also hear unique banter depending on the gear you have equipped or the companion quests you’ve finished. Exploring Kirkwall with different team members will reveal new, location-specific conversations.

‘Dragon Age: Inquisition’

As you explore the game world, your companions will chat about interesting places, groups, and events. How much they like you influences whether they offer encouragement or criticism, and can unlock special conversations with your party. Even simple actions like riding a horse, getting off, or entering a building will often prompt comments recognizing what you’ve just done. Plus, certain combinations of three characters together will trigger unique scenes you won’t see with other groups.

‘Divinity: Original Sin 2’

Throughout your adventures, your companions will discuss the choices you make, and how you speak to them impacts events. Your party members will react to your decisions as they happen, sometimes even disagreeing with you publicly. Combining certain companions unlocks special scenes and can change how quests end. Important conversations can strengthen or strain relationships, influencing what options are available to you later in the game.

‘Pillars of Eternity II: Deadfire’

Your crewmates will chat with each other on the ship, and what they say depends on how you’re leading, who your allies are, and where you’re traveling. How much your companions like or dislike each other affects whether their conversations are positive or argumentative. Exploring different locations will also trigger comments about the local beliefs, traditions, and decisions you’ve made. Sometimes these casual chats can lead to special events that change how characters behave in future missions.

‘Star Wars: Knights of the Old Republic’

Throughout the game, your companions Carth and Bastila will talk about what you’ve been doing on planets and on the ship. How they feel about you and what they say changes depending on your choices and discoveries. You’ll unlock new conversations with them as you learn more about their pasts or finish their personal quests. After big events in the story, you’ll also hear new things when you return to familiar locations.

‘Star Wars: Knights of the Old Republic II’

As I play, I’ve noticed my companions really react to my choices! They start voicing their opinions not just in big conversations, but even when we’re just hanging out on the ship or wandering around. Kreia, especially, loves to comment on what I do – and she’ll even say new things depending on how I’ve been playing. If I consistently make certain decisions, my crew will start arguing about it, and those arguments can pop up again later. It’s cool how the game remembers! Plus, having different characters in my party on certain planets unlocks these unique little conversations – it’s like finding hidden content!

‘Fallout: New Vegas’

As a huge fan of the game, I’ve noticed something really cool: your companions like Boone, Veronica, and Raul aren’t just along for the ride! They actually talk about where you are and the groups you’re interacting with as you travel. It’s awesome! And it gets even better – having the right companion with you can actually start new quests for them, or even change how those quests play out. Plus, how people react to you and what your companions say depends on your reputation with different groups. It’s super immersive because a lot of their comments only happen if that specific companion is with you when you reach a certain spot – it’s like they’re really experiencing the world with you!

‘The Outer Worlds’

Your companions will chime in during conversations with other characters, offering helpful advice, skill checks, or background information that can actually affect how quests play out. They also have their own personal storylines that evolve as you travel between settlements and ships, with unique comments and reactions. Certain companion pairings will even trigger extra dialogue, particularly when a quest touches on their shared history or relationship. Ultimately, what your companions say often depends on your choices and what’s happening in your colony.

‘Final Fantasy XV’

Noctis and his companions often talk about their travels – whether they’re on the road, camping, or looking back at photos. They comment on things they see along the way, like the weather and animals, and discuss recent fights. Conversations during meals expand as you discover new recipes or eat at different restaurants, and what characters say after battles changes depending on the weapons used and the enemies fought.

‘Yakuza: Like a Dragon’

As you explore towns and during quieter moments in the story, your party members will chat amongst themselves. Talking to people at bars can reveal more about each character’s past and even unlock new abilities in battle. Ordering specific dishes at restaurants will trigger special conversations. These interactions evolve as the story unfolds and you add new characters to your team.

‘Xenoblade Chronicles’

Meaningful conversations with your companions become available in specific locations and depend on how close you are to them and who is in your group. These conversations share more about each companion’s past and can even change depending on choices you’ve made in the story. As you build stronger relationships with your companions, you’ll unlock new conversations as you explore new areas. Be aware that you might miss some of these conversations if you move forward without meeting the necessary requirements.

‘Octopath Traveler’

As you travel between areas and visit towns, your party members will chat with each other, sparking unique conversations. These dialogues change based on who’s in your group and what’s happening in the story, especially from the point of view of the character you’re currently playing as. After big battles or important story moments, you’ll hear new things and get different insights into the adventure. Plus, some of these conversations are only available at certain times within each chapter, so pay attention to when and where you are!

‘Tales of Arise’

Throughout your adventure, you’ll encounter short scenes called skits – they happen while exploring, after fights, or at your camp. These skits offer your party members’ thoughts on what’s been happening. You can replay them anytime from the menu. You’ll unlock more skits by cooking new recipes, visiting different towns, and finishing side quests. Also, who’s in your party will change which skits appear and what they talk about.

‘Persona 5’

The group chat and any hidden communications react to what’s happening at the palace and the decisions you make during the day. Discussions in the safe room shift plans and offer clues based on what you’ve found. Your relationships with different characters affect how conversations play out during missions and social interactions. New dialogue options become available as you unlock tools, recruit new team members, or overcome major challenges.

‘Dragon Quest XI’

The Party Talk feature adds new conversations throughout your journey, in towns, dungeons, and campsites. Your companions will chat about your goals and what’s recently happened in the story, sometimes hinting at where to go next. What they say changes as you add new characters to your group and as the story progresses. If you return to places you’ve already been, you’ll hear new dialogue that reflects the current situation.

‘Baldur’s Gate II: Shadows of Amn’

When certain characters travel together, playful teasing between them can turn into planned arguments. Minsc and Edwin, for example, often clash, and ignoring their conflicts can have repercussions. Your companions’ personalities and moral beliefs affect how they respond to your decisions as the story progresses. Taking rests and exploring central areas will reveal new dialogue options as you complete quests.

‘Pathfinder: Wrath of the Righteous’

Your companions will share their thoughts on how the main story and side quests are going, and react to the choices you make. If your companions disagree with your actions, they’ll voice their opinions, and might even change their minds if you consistently act a certain way. Back at camp, you’ll have new conversations with your party members after important events, like defeating bosses. The mix of characters in your group also affects what they say, sometimes unlocking special dialogue and even extra scenes during crucial quests.

Tell us about your funniest or most memorable party stories in the comments! And let us know which groups of people made those moments happen.

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2025-11-19 08:17