Hello. This is BrownDust2.
The system will undergo regular upkeep and updates on July 16th, according to the information provided below.
Scheduled Maintenance: From July 16th at 11:50 PM (UTC) to July 17th at 5:00 AM (UTC), the duration will be approximately 4 hours and 10 minutes.
Implication: The game will not be accessible during this period.
Additional Information: Please plan accordingly.
1. Story Pack 18 ‘Salvation’ Update
– New Story Pack “Salvation” will be added.
Story
In pursuit of Azir, Justia and her group follow Morpeah towards the Temple in Cocytus. Morpeah suggests that capturing Azir can only be achieved by rescuing Kalien first, and she guides Justia’s team into Azir’s recollections, where Kalien is held captive. However, the memories that Justia experiences take an entirely unforeseen turn…
Upon finishing Story Pack 17, titled “Path of Trials”, you’ll gain access to Story Pack 18.
Please note that the abilities of temporary companions joining during this pack might vary slightly compared to the powers of permanent companions once the main companion is officially introduced.
Experience the fully voiced main quests of Story Pack 18, available in both Korean and Japanese languages. Immerse yourself in the narrative as you listen to the characters speak.
Title Update: Refreshing the “Going Home” Seasonal Event
– The “Going Home” Seasonal Event will receive a refresh, starting post July 16th maintenance and ending before the July 30th maintenance.
– To join the “Going Home” Seasonal Event, simply tap the “Season Event” icon located on the right side of your home menu.
– The “Going Home” Seasonal Event includes the following activities: Story Mode, Regular Battles, Challenge Battles, Fiend Hunter, and an Event Store.
– Items can be purchased at the event store using currency earned from participating in each content area.
1) Going Home Season Event Story
Story
In the land of Frellea, there’s Olivier, a noble Valkyrie. She has been chosen and gifted the sacred sword Mistilteinn by Frellea. Her mission is to safeguard the Fairy Kingdom from impending doom. As she travels through the human realm, destiny leads her to encounter Hansen, a kind-hearted boy, Refithea, a radiant Fairy Princess, and Granadair, queen of Glutti. Along her journey towards the Fairy Kingdom, Olivier uncovers a sinister plot orchestrated by an ominous sorcerer…
Each episode is released sequentially as you watch them, and certain episodes will become available following a specified time frame.
2) Guide for the Homecoming Season Event Battle:
– The event battles are categorized into regular fights and tougher ones requiring strategic thinking and character growth consideration.
– Upon entering the battle interface, you can review the suggested power level for each stage, your combat power from your account, objectives for challenges, and rewards for completing those objectives.
– At the bottom of the entry screen, use the buttons to access monster details or start the battle.
– Clearing each stage and meeting challenge objectives in a single battle awards event currency.
– Engaging in a battle requires AP. Every day at 12 AM (UTC), you receive free AP, and extra paid AP can be purchased with Dias in the event store.
– Winning a battle decreases your AP by 1, while losing or forfeiting does not consume any AP.
– If you finish all tasks in a specific stage, use the quick battle feature to instantly claim the rewards.
– In victorious battles, you can opt for Repeated Battles, earning rewards with each success.
3) Guide for Capturing the Wind Fiend (Blue Beard):
– The time to prepare for capturing the colossal monster “Blue Beard (Wind)” will commence.
– To access the Fiend Hunter, simply tap the “Fiend Hunter” button located at the bottom of your main Season Event screen.
– Preparation Period for Fiend Hunter: From July 16th maintenance until July 23rd, 11:59 PM (UTC).
– Capture Period for Fiend Hunter: From July 24th, 12:00 AM (UTC) to July 30th, 02:59 PM (UTC).
The Once-Venerated Wind Spirit (Blue Beard)
Long ago, Blue Beard was affectionately known as the Tree of Wisdom and admired by many. However, with the passage of time, he became a mere figment of people’s memories.
For years on end, he lived in isolation, gradually being swallowed by darkness. His bitterness grew towards those who had forgotten him, leading him to yearn for an eternal companion.
So, traveler, let this serve as a word of caution: tread carefully when entering the deep woods.
If you disregard my advice and delve into the heart of the forest, pray fervently.
Pray that the gnarled, ominous branches of Blue Beard’s curse do not descend upon you…
– To enter the Season Event, tap ‘Fiend Hunter’ at the bottom of the UI.
As an enthusiast, here’s how I might rephrase that:
4) Heading Home: Event Shop Details
– Earn event currency through every content and use it to buy a range of goods at our Event Shop.
– The star attractions in our Event Shop are:
After the Going Home season event concludes, the items in the Event Shop, which require paid AP, will be reset. It’s advisable to use any remaining AP before this reset takes place.
During the final 14 days following the conclusion of the Flamingo Rush season event, the shop associated with the event will remain active. This means you’ll have an opportunity to spend any unused event currency to collect your rewards.
5) Seasonal Event Bonus Costumes
– Wearing the designated costume for each season event allows you to earn extra event currency at a specific rate from selected season event content.
– The costumes offering bonuses during the upcoming season event from July 16th to July 30th are listed below:
If you have several outfits that offer bonus rewards when used for events, the extra event currency earned from these outfits will be added together and distributed according to the total number of outfits you own.
1) Enhancement at Glupy Diner: Introducing Character Thought Bubbles
– New feature to display the thoughts of characters (employees and guests) within Glupy Diner, as if they were expressing their inner feelings in thought bubbles.
2) Here’s an Update on Events:
– All the action happens right inside Glupy Diner.
– When an event takes place, you can engage by tapping the interactive symbols that appear over characters or items. Tapping these symbols not only allows interaction but also earns you ‘Deco Coins’.
– The daily collection of Deco Coins has a limit; once this limit is reached, you can still participate in events without getting more rewards.
– The results and animations will vary based on whether you choose to tap the interactive symbol or ignore it. Prepare to be amazed by the diverse reactions of NPCs!
A unique guest feature is being introduced to Glupy Diner. These special guests won’t look like regular customers and will appear less often. When you manage to locate and tap on one of these rare guests, you’ll receive exclusive benefits and possibly some special prizes.
At Glupy Diner, the ambiance will adjust based on real-time hours.
Experience the varying ambiance at Glupy Diner, as the background music adapts from morning to sunset and from early evening to dawn.
4) Modifications to User Interface (UI) Information
– A conceal button will be placed on the left side of the Glupy Diner interface screen.
– Enhancements to the guest and staff perspective function will be implemented:
– When in focus mode, tapping another guest will instantly switch to their perspective.
– When in focus mode, tapping an empty area will promptly exit the perspective mode.
– The precision of the guest perspective focus position will be optimized.
– The UI for growth materials will only become visible when there is a sufficient amount available.
– When growth is feasible, a ‘Growth’ button will activate at the bottom of the Glupy Diner interface screen.
– Direct access to the Glupy Diner Pack can be found within the Home menu.
– Tap the ‘Diner Sales’ button on the left side of the Home menu to reveal the ‘Enter Glupy Diner’ button, which leads to the restaurant.
– The UI for employee and guest perspectives at the bottom-left corner of the Glupy Diner interface will be redesigned for improved visibility.
– Additional details about events and rare guests will be incorporated into the Glupy Diner guidebook.
Enhancements for Glutalk
– We’re updating the messenger service within the Glupy Diner.
– You’ll now have the ability to review previous status messages of your destined guests.
– To do so, simply tap the play icon next to each guest’s status message in their profile.
– If you haven’t established contact with a destined guest yet, they will appear in the ‘Potential Friends’ list.
– When the affinity with a destined guest reaches its maximum, a ‘MAX’ symbol will be visible on their profile within your friend list.
5. Enhancements for Monster Slayer:
1) Increased Difficulty Option:
– You can pick the boss level of your choice for combat.
– Clearing a higher level will automatically clear all levels below it, and you’ll receive rewards for all cleared levels simultaneously.
– If you fail to defeat a higher level monster, the lower levels will be considered defeated based on the damage inflicted during that battle, allowing you to resume the fight from the next day.
– The option for increased difficulty will only be available up to level 10. For levels 11 and beyond, you’ll need to successfully defeat the previous level first, as was the case before.
2) Rank Classification System Introduction
– We are introducing a Hunter Rank system that categorizes players based on their skill levels.
– These classifications will span from SSS to C, with varying rewards depending on the rank obtained. Here’s how the ranks and associated rewards break down:
Improvements in Battle User Interface:
1. On the character switch screen during battles, you’ll now see an arrow indicating the knockback direction for each character.
2. Tapping a character portrait on the switch screen will display all skill information for costumes that character owns.
3. A ‘Revert’ button has been added to the character switch screen. This button resets the character info to its initial state after switching or removing a character, except in the Tower of Salvation mode.
4. When a critical hit occurs during battle, the number of critical hits will appear on the right side of the battle screen. Only attack-based critical hits will be counted; counterattacks and damage over time critical hits are not included.
5. Pressing the ESC key during auto-battle on PC will halt the auto-battle.
6. The ‘Feed Food’ button on the battle screen has been moved to a new location between the pause button (top right) and the speed control button.
7. The turn indicator has been shifted to the top of the battle screen for easier visibility.
8. Several minor adjustments in UI positions and design will be made across the battle screen for a more streamlined experience.
7. Update on Character/Costume Search Feature in Companion Mode:
We’re adding a search bar at the top right of the companion screen for quick access to your preferred characters or costumes.
Up to 10 most recent searches will be saved automatically; older ones will be replaced.
The search function is case-insensitive, so you don’t have to worry about spaces.
Example: “Iron Monarch” and “IronMonarch” will be recognized as the same search.
The functionality of this search feature will initially be integrated into the companion screen, with plans to include it in Fiend Hunter, Last Night, Guild Raid, and other user interfaces at a later stage.
Enhancement in Companion Portraits Display
– Showcase companion’s name, costume name, and the total number of owned costumes directly on their portraits.
– Additionally, new features like Expand/Collapse Costume options and Character Filter have been introduced for a smoother user experience.
Enhancement in Sorting Functionality:
– We are introducing both Ascending and Descending sort modes.
– By default, the sort will be set to Descending; another tap will switch it to Ascending.
– Depending on the type of content, certain sort options may appear or disappear.
1) Enhance Your Character Costumes Overview:
– The enhanced overview allows you to see all costumes owned by each character.
– To activate this feature, simply check the ‘Costume Expand View’ box found within the filter options at the top right corner of the Companion screen.
– Once enabled, characters engaged in battle formations will show an ‘In Battle’ label in your Companion inventory.
1) “Updating My Gaming Companions: Filters and Enhancements
– I’ll now have a nifty filter button on the top right of my Companion screen, helping me find my gaming buddies based on specific preferences. The filters I can use include:
– On the Companion view screen, you’ll find a filter button located at the top right corner. This button will adjust color based on different properties.
– Each property will have its own distinct color representation in these filters.
– If no property filter is chosen, it will be considered as the ‘ALL’ mode; the ‘ALL’ button itself will disappear from view.
– You can only select one property filter at a time in this setup.
1) Enhancements for the Gear Filters and User Interface (UI)
– New filter options will be incorporated into the Gear Filters:
1. We’re enhancing the filter options to make them quicker and easier to understand at a glance.
2. If you don’t choose any part filter, it’ll automatically be set as ‘ALL’. We’re getting rid of the ‘ALL’ button for simplicity.
3. You can only select one part filter option at a time for better organization and clarity.
1) As a passionate player, here’s what you can expect from our UI updates:
– Activating the ‘Detailed View’ toggle at the top of the Gear list allows you to effortlessly view all stats of your owned Gear.
– Once crafted, Legendary Gear will be automatically locked for added security.
– When a Gear reaches +9 enhancement, its enhancement score will become visible not only on the detailed view but also on the Gear thumbnail itself.
– If you’re planning to replace a Gear worn by another character, you can now choose whether to swap it or remove and then equip it. This feature applies not just to direct swaps but also when comparing Gear.
– On the Companion tab > Gear Management screen, you’ll find buttons for Upgrade Gear, Upgrade All, Batch dismantle, and Craft Gear. These functions will also be accessible on the detailed character view > Gear tab.
– An ‘Equip’ button has been added to the Gear detail popup for quick and easy equipping.
– Tapping the question mark icon next to options on the option refining screen will provide a list of potential options. Similarly, tapping the question mark icon next to the name of a gear being crafted or on the Gear detail popup will give you helpful tooltips about the grade and part of the Gear, respectively.
– The story behind each Gear can be discovered by tapping the book icon at the bottom of the Gear detail popup. You can also navigate to the character’s Gear screen by tapping the character icon on the same popup.
– On the Gear crafting screen, only the names of the Gears being crafted will appear. Tapping the question mark icon next to the name will show a tooltip about the grade.
– For better clarity, the part of the Gear will be displayed on the option refining screen, Gear detail popup, and Gear crafting screen.
Simultaneous Character Advancements
– If you have enough slimes and Rank-up Stars, both leveling up and promoting your character can happen concurrently.
– In case materials are lacking, growth will only go as far as the maximum possible level.
– Any excess experience gained will be returned to you in the form of slimes.
– To make improvements easier, MAX and MIN buttons will be added to the growth screen.
– During growth, tapping an empty area on the screen will allow you to skip the growth animation.
1. Additional Details about Pickups: Information related to pickups will now appear beneath the corresponding banner in the game.
2. Special Scene in Story Pack 15: The promotional video image for Story Pack 15, Promise of Vengeance, will be integrated as a special cutscene within the main quest of this story pack.
3. Correction of Olivier’s Illustration Hand Shape: In an earlier version, the hand in Olivier’s illustration from Story Pack 18 was depicted somewhat unclear, and this mistake went undetected during finalization. To rectify this issue, the correct hand shape will be implemented in the game. Moreover, we are committed to implementing stricter quality checks on future illustrations to minimize such occurrences in the future.
4. Apologies for any Confusion: We sincerely apologize for any confusion caused by the original illustration.
[Rough Image]
As a gamer,
■ Obtaining and Learning about New Character Details
1) From July 16th maintenance till July 30th maintenance, I can grab the Fallen Wings Olivier Costume.
– Fallen Wings Olivier Costume: This stylish attire will be up for grabs during this period.
Also, the exclusive Gear Tyrfing will be available for pickup within this timeframe.
* Unleash: Expends all remaining Special Points (SP) to boost the potency of the ability.
– Acquired SP during this attacking turn will be forfeited.
– If multiple characters trigger Rampage simultaneously, the leftover SP is allocated to the character with the quickest attack sequence.
– Should the character perish prior to activating this skill, the spent SP is not reimbursed.
1. The information given might undergo changes once an update is made.
2. For comprehensive stats and additional details, kindly refer to the in-game Collection menu.
3. Following the maintenance on July 30th, the Fallen Wings Olivier Costume will become available for purchase in the Powder of Hope Shop and through Selective Pickup.
2) Tyrfing : After July 16th maintenance ~ before July 30th maintenance.
As a gamer, I just got my hands on the top-tier gear, Tyrfing UR-grade. To learn more about its specifics and stats, head over to the Collection menu within the game.
3) [Reacquire] The Void Granhildr Outfit and Granhildr’s special equipment, Freinir will be accessible for collection between the maintenance on July 16th and the maintenance on July 30th.
2) Freinir : After July 16th maintenance ~ before July 30th maintenance.
※ The information provided here is derived from the first procurement of top-tier Freinir.
※ For comprehensive statistics and additional details, kindly refer to the in-game Collection menu.
5) [Re-availability] The Sacred Justia Costume from Reclaimed Destiny, along with exclusive gear Mistilteinn, will make a comeback in the pickup section.
– The Reclaimed Destiny Sacred Justia Costume: Available from July 24th, 12:00 AM (UTC) to August 6th, 11:59 AM (UTC).
※ The Reclaimed Destiny Sacred Justia Costume will be added to the Powder of Hope shop following maintenance on August 14.
■ Costume and Exclusive Equipment Release Schedule:
Costumes and exclusive equipment will be rolled out as per the schedule detailed below.
The types of specific monsters from the Story Pack linked to Olivier will be turned into Light-Magic, which means the recommended battle decks for these monsters may need adjustments.
1. A problem that occasionally causes a server error message to appear within the Tower of Salvation will be rectified.
2. An issue preventing “Onsen Training” from playing in the BGM playlist has been identified and will be addressed.
3. The game freezing during Fiend Hunter when only Comeback Idol Yuri is deployed and Target Evasion is triggered is a known problem, which will be resolved.
4. A bug causing an Ability Skill icon to remain visible after the effect has ended, following its usage and app background switching, will be corrected.
5. An issue with reverse mouse wheel zoom functionality in the PC environment is being addressed.
6. The display of a pre-replacement Gear image on the Last Night battle preparation screen after changing Gear using Auto Equip and then removing it will be fixed.
7. The abnormal map display when entering a Mirror Wars battle following progression through other content battles will be corrected.
8. A problem causing the Compare Gear button to appear on screens outside of the Gear tab is being addressed.
9. An issue resulting in items disappearing from the character list after changing setups in Guild Raid formation settings will be rectified.
10. The UI overlap occurring after using Ability Skill Search and entering a battle portal in Mirror Wars or Last Night will be fixed.
11. A known problem with unlocked day missions in the Character Pass appearing as if they are not locked will be resolved.
12. An issue causing text and Costume SD to overlap in the Companion > Costume tab will be addressed.
13. The camera position set at the bottom upon returning to the field after completing the Fated Guest story will be adjusted.
14. A problem with the Golden Thread Shop UI overlapping when tapping the costume icon magnifier following an upgrade will be fixed.
15. An issue where an abnormal Gear icon is displayed in the Companion > Gear tab if the Popular Gear slot is empty will be rectified.
16. A problem with scroll functionality stopping after horizontal and vertical scrolling will be addressed.
17. The question mark icon for unavailable options appearing in an abnormal position within the Gear Details UI will be fixed.
18. An error pop-up occurring during battle continuation following team switching due to Wriggle’s self-destruct in Fiend Hunter is a known issue, which will be resolved.
Thank you.
Read More
- Superman’s Rotten Tomatoes Score Blasts Past Expectations—Shocks Even the Harshest Critics
- Gold Rate Forecast
- KPop Demon Hunters’ Fictional Group Saja Boys Beats BTS record, ARMY is not happy
- 15 Best Sherlock Holmes Actors, Ranked from Worst to Best
- Superman’s Record-Breaking $21M+ Thursday Box Office: Highest of 2025
- Ultraman Live Stage Show: Kaiju Battles and LED Effects Coming to America This Fall
- Tokyo Game Show 2025 exhibitors announced
- Justin Bieber Teases New Album ‘SWAG’ with Tracklist Reveal
- ‘The Sandman’ Season 2 Draws Mixed Reviews Despite Strong Performances and Visuals
- Is Rachel Zegler Dating Her Evita Co-Star Nathan Louis-Fernand? Snow White Actress Drops MAJOR Hint
2025-07-15 10:10